﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GameAndNode_updated
{
	class GameFiled
	{
		public int StartX { get; set; }
		public int StartY { get; set; }
		public int Width { get; set; }
		public int Height { get; set; }
	 
	 
		public GameFiled(int width, int height, int startX, int startY)
		{
			Width = width;
			Height = height;
			StartX = startX+1;
			StartY = startY+1;
		}
	}
}
